Aqueduct GTM brain

Aqueduct provides a browser-based procedural material editor and pipeline tools for technical and environment artists.

category

Procedural material creation

market profile

  • text: Game and VFX teams create adjustable PBR materials and animated textures from shader graphs.
  • text: Artists need to share editable material work and connect it to production engines and AI agents.

personas

  • title: Technical artist
    pains:
    • Building reusable shader nodes and adjustable materials
    • Connecting material generation to engine and automated pipelines
  • title: Environment artist
    pains:
    • Creating variations of believable surfaces without rebuilding textures
    • Sharing editable work with reviewers and teammates
  • title: Art or tools director
    pains:
    • Coordinating shared material projects across a studio
    • Maintaining a usable iteration loop between artists and Unreal

icp

  • text: Independent artists and small studios under $200,000 in revenue or funding qualify for the community license.
  • text: Game and VFX studios making procedural textures, particularly teams using Unreal Engine and shared material projects.

message pillars

  • text: Build materials from composable GPU nodes.
  • text: Share live editable graphs in a browser.
  • text: Iterate in Unreal with live updates.

objections

  • objection: Will this fit our game engine workflow?
    response: The site describes Unreal live-sync and a CLI; validate the export and asset workflow on a representative project.
  • objection: How do costs work for a growing studio?
    response: Check the revenue and funding threshold, per-seat studio license, and separate hosted service usage before rollout.

competitors

  • name: Shaders
    website: https://shaders.com/pricing
    why: Shader creation and AI-assisted visual effects offer an adjacent alternative.
  • name: Shader Park
    why: Procedural shader creation tool for interactive graphics.

influencers

  • name: Matthew Turnshek
    url: https://ycwatcher.info/en/companies/aqueduct
    why: Founder of Aqueduct.

keywords

  • procedural material editor
  • PBR material generator
  • node based texture editor
  • Unreal procedural materials
  • VFX texture generator
  • AI shader graph

voice

  • visual and example led
  • technical
  • direct

signals

  • text: A studio is building Unreal environments and needs adjustable surface variations.
  • text: A technical art team is adding agent-assisted material creation or pipeline automation.

stack

  • Unreal Engine
  • MCP
  • Claude Code
  • Codex

pricing

model: freemium
starting price: Community $0 for eligible users; Studio $49 per seat per month

motion

product_led

channels

  • Discord
  • documentation
  • shareable material graphs
  • SEO

confidence

high

Founders

  • name: Matthew Turnshek
    title: Founder
    role: Founder
    bio: Matthew Turnshek is the founder and CEO of Aqueduct.

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