Diversion GTM brain
Diversion sells cloud-native version control for game studios and other teams managing large code and creative assets.
category
Version control for large creative projectsmarket profile
- text: Game development teams must coordinate binary assets, source code and frequent changes across disciplines.
- text: Teams considering a switch from Perforce want evidence from studios that have migrated in production.
personas
- title: Game studio technical directorpains:
- Unreal projects combine large binary assets and code that are difficult to synchronize efficiently.
- Changing version control during production risks disruption to existing pipelines.
- title: DevOps leadpains:
- Perforce server maintenance and growing repositories consume infrastructure time.
- A replacement must fit CI/CD and enterprise security requirements.
- title: Game artist or animatorpains:
- Large files and conflicting edits interrupt creative iteration.
- Source control must fit the editor and be approachable for non-programmers.
icp
- text: Indie through AAA game studios using Unreal or Unity with large asset repositories and multidisciplinary teams.
- text: Virtual production and architectural visualization studios collaborating on large media files.
- text: Enterprise teams operating massive monorepos and parallel development workflows, including AI agents.
message pillars
- text: Keep code and large creative assets together.
- text: Reduce infrastructure overhead for creative teams.
- text: Provide a path from Perforce that preserves workflows.
objections
- objection: Will migration disrupt a live game production?response: Test a representative depot and CI pipeline first; Diversion describes automatic migration of depots and tooling.
- objection: Can we meet security and deployment requirements?response: Enterprise lists private cloud or on-premise deployment, SAML SSO and a support SLA; validate against the studio's controls.
- objection: Can an indie studio try it affordably?response: An eligible indie tier is free for the first five users, with storage charges beyond the included allowance.
competitors
- name: Perforce Helix Corewhy: Established source control for large game assets and direct migration target.
- name: Unity Version Controlwhy: Game-oriented version control previously known as Plastic SCM.
- name: Git LFSwhy: Git extension for versioning large binary assets.
keywords
- Unreal Engine version control
- Perforce alternative
- large binary file version control
- Unity version control
- game studio source control
- virtual production asset versioning
voice
- Technical and performance oriented
- Confident and creative-team focused
signals
- text: Studio is starting an Unreal or Unity project with a growing set of large shared assets.
- text: Team is reviewing Perforce costs or looking to replace server maintenance.
stack
- Unreal Engine
- Unity
- GitHub
pricing
model: seat
starting price: Pro $25 USD per user/month; eligible indie teams free for first 5 users
motion
hybridchannels
- Discord
- SEO
- developer documentation
- Unreal and Unity integrations
confidence
mediumFounders
- name: Sasha Medvedovskytitle: Founderrole: Founderbio: A software engineer, engineering manager and product manager with 20+ years of experience. Served as an officer in an elite Israeli cyber-intelligence unit (8200). Co-founded Leprechaun (bootstrapped to high profitability, sold in 2012) and Adience (sold in 2015). MSc. in Computer Science and MBA from Tel Aviv University, cum laude.